Grind Programs and Team Affinity
The Programs system in MLB The Show 25 is one of MLB The Show 25 Stubs the best long-term Stub generators. Completing Program objectives — such as earning XP, collecting cards, or achieving milestones — grants Stubs, packs, and player rewards.
Similarly, Team Affinity programs reward players for performing with specific MLB teams. Each stage gives you Stubs, plus exclusive player cards that can be sold on the Marketplace for even more.
To maximize rewards, play across multiple teams. Every division or league program you complete stacks Stub bonuses.
Master the Marketplace – Buy Low, Sell High
The Community Marketplace is where the smartest players earn the most Stubs. Like a real economy, card prices rise and fall based on demand, events, and roster updates.
Here’s how to make the most out of it:
Buy Low: Target cards that dip in price after new pack drops or events.
Sell High: Wait for prices to spike, usually when collections or new programs release.
Flip Cards: Buy a card slightly under market value and immediately relist it higher.
For example, flipping 20 bronze or silver cards for small profits each can easily net you 5,000–10,000 Stubs daily.
Avoid Quick Sell: While convenient, quick selling gives you less value than listing on the Marketplace. Always sell through player-to-player trades for maximum profit.
Take Advantage of Road to the Show Rewards
If you prefer a more personal experience, Road to the Show (RTTS) can be surprisingly profitable. You earn Stubs for each game you play, milestone you achieve, and season you complete.
To maximize your RTTS Stub earnings:
Simulate less and play more. You earn more per inning when you control the action.
Equip high-tier gear. Better gear boosts your performance, which leads to faster progress and bigger end-of-season bonuses.
Advance quickly through cheap MLB The Show 25 Stubs the minors. Higher-level leagues pay better rewards.
As your player becomes a superstar, you’ll start earning big payouts while progressing your overall XP.





